What is persistent entity streaming?
Well, persistent entity streaming is basically taking the entire scene graph of the engine, which is the entire hierarchy of the universe, players, all objects, and take that which was previously stored on and most game engine stored in the memory of the server or on the client. We take all of that and we push it to a database. And it gives us the foundation to basically stream the entire entity hierarchy to client servers and to persist. So that means we can shut down all the processes and we can continue where we left off. So it's basically taking this entire chunk of ostate of the universe and pushing it to a persistent database.
starfarer.space · Star Citizen Live: Persistent Entity Streaming