This game, the way you and your team have described it so far is going to be an extremely ambitious project. So much so, that I cant help but draw comparisons to Peter Molyneux and his Fable (as well as many other VG projects) where a whole lot was promised but as game development began and certain realities kicked in, features were scaled back and/or disappeared altogether. What steps are you taking to ensure that this doesn't happen with your game?asked by Zenshai
The difference between this and Fable is that it is intended as an online continually updated and developed game, rather than a fixed amount of functionality and content that will go onto a disc. So all the features may not make it for day 1 but we will bringing on as much and as many as we can over the life of the universe.
starfarer.space · r/IAmA: Chris Roberts