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What needs to be finished for the Valakkar to be released?

TL;DRThe Valakkar is fightable already but still needs bespoke collision, server behaviour checks, more attack animations, animation and VFX polish, its big event, and better planet tech and creature spawning logic.

Cloud Imperium

So what you saw in the demo was completely fightable. We've been playing that. We're really happy with where it is and how quickly it's come along. So we're able to balance that, but what we need to do is have the worm have bespoke collision because there's not really a human being or any kind of creature that is able to withstand a ship hitting it. So that needs its own collision, basically. Yeah, so that's the one major thing missing from the Valakkar. We also need to make sure it behaves on the server because, you know, AI historically. Add some more attack animations, polish its animations, VFX, as well as setting up, you know, the big event that we talked about. Yeah, so, but there's a lot of things we need to do with like Planet Tech and spawning creatures and all that and that we need to like nail down because when we did the Kopions initially, we basically could use the stuff we used to spawn rocks to spawn Kopions. We're like, oh, cool, this works. But there's some things we need to do to validate where creatures spawn better. For example, like if we have quasigrazers, we need to make sure they spawn their food sources and waters and basically make the spawning more logical.

Star Citizen Live›Q&A Characters and Creatures·
Published on this date.8 Nov 2024