Are there any plans to use ray tracing for audio?
It's something we've talked about a little in the past, myself and Ali, but never really been able to dive into it deeply. But it's certainly something I'd like to revisit because for things like reverbs, for understanding what materials are present in a room, understanding the damping effects of those materials, that's something that we really would need something like ray tracing to help us with. Yeah, but let's let the graphics through their side of ray tracing first and then maybe we can talk after that.
starfarer.space · Star Citizen Live: Q&A StarEngine