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How do you reconcile these seemingly mutually exclusive goals with the prison system: Deter criminal gameplay; Deter griefing; Provide fun, engaging alternate gameplay loops for the criminal career pathway.asked by Seria

Cloud Imperium

@saldar is correct, an important part of the function of prisons is to take them out of society for a time. As for reconciling those points, the gameplay loop of prisons needs to feel rewarding while being ultimately a time sink - it's important that incarcerations frustrate the player's efforts in the main gameplay (earning UEC) rather than from the prison gameplay being frustrating.