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Have you considered handling the capture of criminal player characters in a similar fashion to death mechanic? Maybe after being arrested a number of times or if the crimes were great enough the player character would be sentenced to life in prison.asked by Tullis

TL;DRCapturing criminal players has been discussed, with repeated captures perhaps making prison harder to escape and too many possibly forcing a new character, but details will be configured once the PU is more fleshed out.

Yes, the capturing the criminal players stuff has been discussed, we've talked about being captured multiple times, maybe the more you're captured the harder it is to get out of prison, and perhaps if you're caught too many times you might need to go on to your next character/next of kin for death sentence. It's kind of one of those things that will be configured when we get the PU more fleshed out, the basic systems are in place at the moment like our healing a spaceman article went into, FPS damage you can take, and how we're approaching it in a different way than in a normal FPS game. We'll share more as we go along, but you'll like it, we're doing it differently. Rather than calling SC a space sim, we're thinking of it as a First Person Universe, and you can pretty much go and do all these things in a high amount of detail, it just so happens that one of these things you can do is to fly ships around.

10 for the Chairman›Episode 46 (2014.11.24)·
Published on this date.24 Nov 2014