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How do they feel about the current implementation of the Inner Thought system, and are there any plans to continue iterating on it?

TL;DRZane says Inner Thought sometimes appears where it shouldn't, such as over consoles; the new UI tech can suppress it, they want to improve its visuals, and other unready interaction work is underway.

Cloud Imperium

Zane says that there are situations where the Inner Thought text appears when it shouldn't, such as over screens. A good example of this is when a Player is in an airlock and goes to use the console, and the Inner Thought text then appears over the console despite that same information already existing on the console (it's the same thing as when the door panel reads "Open" but then when you go to use it, the Inner Thought text appears on top of that as well). Their UI tech now allows for not having the IT text appear, which is particularly useful for things like elevators where the required information can be on or next to the buttons, without needing to use Inner Thought. They'll also be looking at the visuals of Inner Thought too, because although it looks okay now they feel it could be better. On a similar note, there's some other work they're doing at the moment on interactions that they're still figuring out, but it's something that's not quite ready to show just yet.

Star Citizen Live›All Things UI·
Published on this date.19 Jul 2019
EpisodeUI & HUD