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Can you talk us through the ships? What kind of customization is the game going to offer the players? Is the customization for each ship going differ as each one of them caters to a particular need?

There's a huge amount… Any one of our ships has somewhere from 20 to 40 different components that you can plug in, switch and mix-and-match. A lot of it has to do with how you want to fly. You can set up your ship to be just a and then you sort of focus on weapons and generating power through those weapons and shields. You can focus on maneuverability which is much more about equipment that increases your ability to go faster and maneuver well and make turns quickly.

And then you can focus on something like cargo holding where you're focusing on something like space-to-ship cargo, engines to be able to drive that cargo…you can have a ship with stealth stuff where it's got a very low radar signature. So there's just a huge amount of ways beyond just the individual ship types to be able to customize your ship beyond that with different roles. What I'm hoping is that when you go up against certain people, certain enemies or whatever, you kind of know how they equip their ships and you sort of put a sort of countering load-out on your ship.

- asked by Ravi Sinha in Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages |
Published on this date.2014-02-05
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