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You stated in an interview with Massively, that you want the motion capture up to par with James Cameron's Avatar. How close do you think the development team has reached in achieving the same?asked by Ravi Sinha

I think on the motion capture and facial capture side, we will be pretty close. The difference between, say, what happens with something like Avatar and what will happen with us is that we'll capture it and put it back in real-time and they'll capture it and take that capture and also do finesse and animation on it and put more detail in it and then render. We still won't be as good as sort of an upline rendered thing but I think we'll be , we're definitely going to be, better than anything that's out there currently. I know the tech we're using. I can see the stuff so I would say a game like Ryse is sort of a high point for the capture and animation stuff and that's like a standard that we're going able to have.