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What can you tell us about the 600i reowrk? What scope of work should folks be expecting?

TL;DRThe 600i's interior is getting a near-complete rework with many added features, but it is still in the design and investigation phase, not yet in art production, and not ready to show.

Mark GibsonVehicle Systems Designer

So the 600i rework is actually one of the things I've been working on. And when John asked me to go through it, we were happy with the exterior, the exterior looks great, but the interior just didn't line up with what we wanted to deliver from a gameplay side. So the interior has had nigh on a complete internal rework with huge amounts of features added to the ship. So it's still currently going through its interior iterations rework, but to give an example, because obviously there's not been much information out there about what's been added, removed, etc., it's now got a medical bed. So it's got a similar medical bed to the Carrack. It's got individual crew quarters. So for example, before it had that giant open area where there's just full little beds. So it's now got private crew quarters for each person. And the Touring and the Exploration version both have very different features inside them. So with the Exploration, you've got the medical bed, you've got a full-on armory now with places to put your suits, your weapons, and everything else, as well as a little bit more gameplay towards the exploration side, as well as a proper vehicle cargo hold to put much bigger vehicles and a lot more cargo in, as well as a much better flow through the ship. And then the Touring has been completely flipped on its head to lean completely into luxury guest transport. A big change to it was where we did the modularity as well. So currently the modularity was the middle section and that's been moved to the rear section to allow a lot more changes between the different versions. But it's not quite ready to show yet, which is why there hasn't been much talking about it. We know people really want to know more about it, and obviously the stuff that I've just listed off means people are going to have even more questions, but we're not quite there yet ready to show people. But it has docking collars, it has the external lifts, it has escape pods. It does have a lot of new additions, although the captain's quarters, with the exception of the bathroom moving from one side to the other, hasn't changed, because that was fine.

Ben CurtisVehicle Art Director

I think it's on the note about, and going back to your original point about the roadmap, although this rework is on the roadmap, the part of the rework that's on the roadmap is what Mark's talking about: doing the investigations, getting a plan together. It's not that ship is in production and we're about to drop it. We're doing the initial part of the investigation of what we want to do. We haven't got artists that are actively working on this.

Jared HuckabyHost, Community

For folks who saw the Banu Merchantman stuff yesterday, Mark as a designer is working on layout and where everything's going. But there's not a whole lot to it visually. When it goes into visual production, that's when it moves from Mark over to Ben's team, and that's where you'll begin to see the fruits of all this effort, almost certainly in an Inside Star Citizen, because that's what that show's for.

Mark GibsonVehicle Systems Designer

Oh, without a doubt. You barely see anything, and we've been working on it, but as soon as Art get involved, that's when you actually see differences.

Star Citizen Live›IAE 2951 All Ships Q&A·
Published on this date.3 Dec 2021