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Can you talk about some of the art challenges [of the Crucible]?
Elwin Bachiller Jr. · Lead Vehicle Artist

No, I haven't [started on it]. I mean, I've seen the concept model as it's been getting worked on and seeing the changes based on the game design needs. So I think that Gurmukh probably already touched on this a little bit, where one of the challenges is trying to get it to fit the manufacturer that we're working with, making sure that the interior looks like Anvil. And one of the other challenges, which I think is going to be a pretty big one, is making sure that we have a clear-cut sort of delineation between ships that can fit inside of it and ships that can't, since there's a limited space in the repair bay. So that's basically it for right now. We're really just focusing on making sure that the mechanics are all set in stone before we start actually building out the art. So we have some of our game designers in-house starting to look at where things are actually going to be placed inside, what the flow is going to be like going from one location to another, things like that. And then hopefully we'll be able to grab that and then build the art on top of it.

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Published on this date.2015-10-28
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