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Kyle, when people first launch or try to get the Hangar, that's your work. Why don't you talk a little about what you did there?

TL;DRThe speaker worked on the build system and patch creation for the Hangar; the CDN arrived only two weeks before it was needed, yet patching worked well with strong download statistics.

KyleBuild Engineer

So I worked on the build system, which takes the code and generates the actual game that you're going to play, and then we need to create a patch of that, which then gets distributed out. And we didn't actually get the CDN until two weeks before we needed to actually use it. It was right before you guys were going out to Germany, and we were uploading the patch and making sure you had it on the computers. And then we weren't sure if it was going to patch or not, because we hadn't really tested it internally. And it's amazing how well the system worked. It just started to work for you guys. You guys were getting the patches. We were making builds here internally and then uploading them, and you guys were downloading them just fine. We had some pretty awesome statistics coming off of the CDN, like how many terabytes of patch data people were downloading once it finally came out.

Wingman's Hangar›ep037 . September 6, 2013·
Published on this date.6 Sep 2013