Elliot Maltby · Principal Designer, Mission Feature TeamModules. Verbs and modules. Verbs are the gameplay type, and then the module is what they plug in to achieve that verb. It could be multiple, could be one.
Jared Huckaby · Host, CommunityGotcha, so the idea would then be that with all these features, all the modules and everything, they can now go into Pyro and just start adding missions all over the place.
Elliot Maltby · Principal Designer, Mission Feature TeamIt's just like Lego, they're just putting the bricks on top of each other and figuring out what they want to build. I have made some hideous Lego, though.
James Tyler · Systems Designer, Mission Feature TeamI think one of the things that stands out as well from MFT is the fact that we do make those modules for everyone else to use, but we also think of the developer experience as well: how do they want to use this? How can we speed up the mechanic for them to even just place it in the game and whatnot?
Edward Fuller · Senior Principal Systems Designer, Mission Feature TeamYeah, and modules aren't done once they're made. Elliot's probably adapted some of those modules, added new features as content teams want to express missions in ways that current modules just don't quite serve. And then he goes back in and adds those inputs and adds that functionality. Even more possibilities are possible.
Elliot Maltby · Principal Designer, Mission Feature TeamAnd back to documentation for all those new additions.