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Wingman's Hangar ·
Published on this date.2013-11-22
· 16 Q&As

Wingman's Hangar ep047 . November 22, 2013

The developers explain the F7A Hornet upgrade as a cosmetic hull kit without Military Hornet specs. They also cover FPS health and limb damage, turret deaths, torpedo countermeasures, NPC guilds, asteroid belts and hangars, hangar customization, and lively planetary landing zones.

Transmission log

Full answers

Can we get some better clarification on what exactly the F7A Hornet upgrade is?asked by J-O-Thon

Ben LesnickCommunity

I've answered this question in customer service a thousand times so far. So it changes the shape of the hull so it looks like the Military Hornet. It doesn't give you the specifications of the Military Hornet. You don't get an extra gun hardpoint. It doesn't give you a bigger engine, but it looks like the Military Hornet. It's like a kit for a car if you want to turn your Ford into a Ferrari. And so as such, it's going to have some impact on the physics of the ship in the game, where the thrusters are placed, maneuverability, but not that will show up in our specifications page right now.

Wingman's Hangar·
Published on this date.22 Nov 2013
ShipsFlight model

Will you guys be running around Comic-Con this weekend in your area?asked by Herat

Ben LesnickCommunity

Well, not I, but perhaps... Not I. I am gonna go down there on Sunday, represent Cloud Imperium a little, so look for me, I'll be wearing the pilgrim cross and maybe I'll have a little surprise for you if you're behind me.

There you go, come find the Benjamin.

Wingman's Hangar·
Published on this date.22 Nov 2013
Community & events

What happens to players and NPCs in the turrets of a ship after the turrets are destroyed?asked by Gundam

Ben LesnickCommunity

Okay, so, Death of a Spaceman. If you're new to the club, take a look at it. It's a really good post that explains how our death mechanic works, and if you're in a turret that gets blown up, you get blown up. Key word is Death of a Spaceman.

Wingman's Hangar·
Published on this date.22 Nov 2013

When a bomber ship launches a torpedo at a capital ship, will it always strike, or can the targeted ship fire countermeasures or shoot down the incoming missile?asked by Asus of Deep Space

Ben LesnickCommunity

We have several countermeasures. In fact, all the examples he gave were good ones. We do have chaff and flares and things. We also have, you can shoot down torpedoes. I'm sure you all remember doing that in Wing Commander 3.

Starlancer.

Ben LesnickCommunity

And Starlancer.

Wingman's Hangar·
Published on this date.22 Nov 2013
Ship combat

Could you tell us a little bit about the health system when we're in first-person shooter?asked by Nojun

Ben LesnickCommunity

Yes. We've been working a lot on the FPS stuff in the last few weeks. It's very realistic, very immersive, same as all of our game. You won't have a little bar that counts down. You will have some sort of display in your helmet if you have a helmet on. Otherwise, you'll have to use your mobiGlas to check your health status. But you can have limbs damaged and become useless.

So yeah, it's hardcore.

Ben LesnickCommunity

So you're not going to have a little face down at the bottom of the screen that gets sadder the more you get hurt.

Wingman's Hangar·
Published on this date.22 Nov 2013

Will there be NPC-run organizations or guilds that players can join, as opposed to the player-run guilds?asked by Mercy

Ben LesnickCommunity

Yes, absolutely. If you remember Privateer, there was a Merchants Guild and a Mercenaries Guild, and they're going to offer various benefits. Players will be able to run it, for sure.

Don't forget Bounty Hunters.

Ben LesnickCommunity

Bounty Hunters. You'll see me there, too.

Wingman's Hangar·
Published on this date.22 Nov 2013
OrganizationsNPCs & AI

Will asteroid belts be full orbital rings, like ours between Mars and Jupiter, or will they be clusters of rocks?asked by Absalon

Ben LesnickCommunity

Maybe some from column A and some from column B. I mean, it depends on how many we lay down. There will definitely be small clusters here and there, but I'm thinking we'll try to do some rings in some places.

Yeah, I mean, you're going to have asteroid space stations and asteroid hangars, so some of these things are going to be rather large. Big rocks. Lots of places to hide. And lots of places to mine.

Wingman's Hangar·
Published on this date.22 Nov 2013
Star systemsMining

Will we be able to purchase the asteroid hangar separately, like we can with the business and deluxe hangars?asked by Wolf

Ben LesnickCommunity

Yes.

And that's true. I mean, and it's looking pretty good. It's going to be a bit of a time before we get that out there to you guys. We'll have more on that in a little bit.

Wingman's Hangar·
Published on this date.22 Nov 2013

When will Rob cut his hair?asked by Ashnik

Rob IrvingCo-host

So for those of you who weren't around for episode 10, when you first met me, the hair is being grown out to donate to Locks of Love. So I will cut my hair when there is a foot of it to cut off. That's the official answer.

And Locks of Love is like a charity for cancer. People that are going through the treatments, they get your hair to create wigs and stuff.

Wingman's Hangar·
Published on this date.22 Nov 2013
Community & events

The hangar module is like a garage. The ships are there, but I can't feel at home there. Are there plans to make it habitable, perhaps with a living room where I can follow the news in the universe, sit in a chair and look at my medals, etc.?asked by Alamo

TL;DRThey want the hangar to feel like home with customization added later, mention a lounge poll and eventual persistence for moving items, upgrade it as they go, and defer the question of when.

Ben LesnickCommunity

Yeah, we want the hangar module to be your home, where we're going to be adding all sorts of cool stuff in the future that'll let you customize it, personalize it, make it your place. And we want to know what you think. So go to the forums, tell us what would help you make your hangar more at home.

Yeah, what do you want? Now we've already had a poll out there on lounges, and we're going to be doing exactly some of that stuff. But what's going to happen until we can do customizable pieces, or what we call persistence, where right now everything sits in a certain spot in your hangar, but we want it eventually where you can move stuff around and create your own version. And so until that happens, we'll be upgrading the hangar as we go, but that's going to be the big thing that you guys are going to be looking forward to. Now the next question is when? I'll have to answer that later.

Wingman's Hangar·
Published on this date.22 Nov 2013

I want to know if you can come into contact with certain obstacles or threats of the non-human type while boarding these derelict ships.asked by Ozzy

Ben LesnickCommunity

There's a chance of anything happening in a derelict ship. I don't think we want to give away all the surprises, but something made those ships derelict in the first place.

Wingman's Hangar·
Published on this date.22 Nov 2013
SalvageDynamic events

Why don't you have a phonetic field in our profile so you can easily pronounce strange names on the show?asked by Jeroo

Ben LesnickCommunity

I think that's a good idea. Many of our citizens have taken to putting pronunciation guides in their questions, which is an excellent thing to do. And it hasn't helped Eric even a little.

Wingman's Hangar·
Published on this date.22 Nov 2013
Community & events

What kind of immersion can I expect when landing in these places [the landing zones on Terra and Earth]? Will I be put into a traffic pattern? Will I meet people in the maglevs? Will I see different characters that might have something to do with a storyline built into the Star Citizen universe in the future? Or is it just going to be an empty place where it's just me and somebody else I'm talking to?asked by Premium Irina

Ben LesnickCommunity

We want the planets to feel very alive. So there will be ships flying around. You'll see other characters walking around doing whatever they do during the day. They'll go to their jobs, go to restaurants, whatever. You won't be alone. It won't be just a wasteland with tumbleweeds. So there'll be traffic patterns and all this stuff.

Wingman's Hangar·
Published on this date.22 Nov 2013

Will shields get activated if you bump into things, like in most other games? I imagine it would give away the stealthy pilot.asked by Euro Warrior

Ben LesnickCommunity

Yes, yes.

But I mean, I imagine you could turn shields off.

Ben LesnickCommunity

You could. Seems like it would make bumping into things even worse.

Wingman's Hangar·
Published on this date.22 Nov 2013
PhysicsFlight model

Some games have a built-in theater mode that records the game data while you play and allows players to revisit the game's events from any perspective or angle. Has there been any discussion on adding such a feature to Star Citizen?asked by Disco Lando

Well, you know what? We really don't have that system in place or how we can answer it, but the video was so stinking cool that we wanted to get it out there for you guys to see.

Wingman's Hangar·
Published on this date.22 Nov 2013
Development process

Why don't you tell them who you are and what you do for us here at Cloud Imperium?

Joshua AlwayGraphics Programmer

So I'm one of the graphics programmers here at Cloud Imperium. So that means I'm working on a lot of the visual effects that you'll see in the final game. You haven't seen too much of my work quite yet, but there will be a bit more of it in Dogfighting.

Right, because you're also doing the shield, the dreaded shield effect that we're working on.

Joshua AlwayGraphics Programmer

Yeah, that problem's been a real pain for quite a while.

Well, we're trying to do something different and cool, and sometimes doing different and cool takes time. We're getting it right, though. We've got an Inside CIG to look at at some point that once we finish that money shot, we'll get it out there and we'll show everybody what's going on, and I think they're going to like that.

Wingman's Hangar·
Published on this date.22 Nov 2013
Art & graphicsShip combat