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Wingman's Hangar ·
Published on this date.2014-03-12
· 13 Q&As

Wingman's Hangar ep060 . March 12, 2014

The developers explain dynamic AI navigation and Moon Collider's reactive AI for ships, planetside characters and boarding actions. They also cover hangar and landing fees, salvage rules, collectible-style achievements, DirectX 12/Mantle support, the Scythe's hangar status and dogfighting module testing.

Transmission log

Full answers

What is dynamic navigation?

Matthew JackFounder, Moon Collider

So dynamic navigation is a feature for the first person combat where AIs will react to the world changing.

BenMoon Collider

So if you've got a ship landing in a hangar, then the characters know to route around it instead of walking straight through where the ship now is.

Matthew JackFounder, Moon Collider

Whenever stuff changes, it's recomputed on the fly. And we try and bring that dynamic approach to everything we do. We don't want the AI to be too controlled. We want it to react sensibly to the player. So designers can't specify every single thing this AI will do. We just give it, these are your objectives, do them in an intelligent way and react to the player itself.

Wingman's Hangar·
Published on this date.12 Mar 2014
NPCs & AIDynamic events

Are there achievements, yes or no?asked by Mark Kempt

Rob IrvingDesigner

So I'm not talking about Xbox 360 achievements where it's just a ding, you just killed your 20th guy or something. The way that Chris looks at achievements is more in the sense of you can do unique things that nobody else does. Like, you could find a jump point and navigate it. You could kill a certain bad guy. That kind of thing.

The Dread Pirate Roberts.

Rob IrvingDesigner

The Dread Pirate Roberts, for instance, yes. It's an excellent example. And those kind of things would show up in the Collectopedia. It's like, you did this thing, and you're the one who did that. As far as other types of things you would think of as achievements in other games, there are going to be things you can collect if you travel around the universe. Like fish.

Wingman's Hangar·
Published on this date.12 Mar 2014

You've been testing the dogfighting module across all the studios. Who is the current Top Gun?asked by Droptune

Rob IrvingDesigner

Well, technically, we have been testing the dogfighting module at all the studios. So yes, we have been testing it at different studios. There is not an official Top Gun yet, although when pressed, Chris did say he is not the best pilot.

The truth is, we're not playing across all the studios yet, right?

Not just yet. We're not completely there yet. I think we've got, and we can ask Jason about this later, but I think there's one big blocker bug that we're trying to get with a spawn issue that's stopping us from testing. But the server is up. This is close, very close.

Wingman's Hangar·
Published on this date.12 Mar 2014

What are hangar fees and how will they work?asked by Schnorky

Rob IrvingDesigner

So basically, for all you people out there who already have your ships, we're going to give you hangar space. We've already said this before. So hangar fees are for when you need additional hangar space. So if you're visiting somewhere where your main hangar is not, for instance. So when you go to land on a planet, then you pay your landing fee and you can leave your ship there temporarily.

It's kind of like a docking fee or something.

Rob IrvingDesigner

Exactly. And then you can leave your ship there temporarily, run over to the store and grab the guns you want and leave again. Or if you need to store something on that planet, then you could actually rent a hangar space more permanently. So you could have hangars all over the place, but you'll only pay for ones after the first one.

Wingman's Hangar·
Published on this date.12 Mar 2014

With damage states and all, say a ship is in a severe wreck from a battle and the current owner, NPC or player, dies and kicks the bucket. Is salvaging that wreckage considered stealing?asked by Angelus Rex

Rob IrvingDesigner

No, of course not. I mean, if they've already died and there are pieces of their ship floating in space, fair game. Free for all. But don't do any premature salvaging. That's when it's considered stealing. If the guy's floating around in the EVA suit, if the guy's still flying around in the ship, that would be considered stealing.

Wingman's Hangar·
Published on this date.12 Mar 2014
SalvageLaw & crime

Are we going to allow that [taking your buggies to another planet, as in the fan video] to happen in the game?asked by Parias

Rob IrvingDesigner

Well, of course, since we're not starting out with free roam planets, then it won't be as exciting to bring your buggy to another planet. But eventually, you'll probably drive your vehicles around another planet.

Wingman's Hangar·
Published on this date.12 Mar 2014

DirectX 12 is on the horizon. Are there any early thoughts on whether CIG will utilize this technology?asked by Scrambled Legs

Rob IrvingDesigner

Yes. Actually, we are sending several of our programmers out to GDC specifically to go to sessions on that, among other things. And so they're obviously going to be evaluating the tech. We intend to stay up with current graphics technology, so I can't see why we wouldn't.

Plus, I mean, we're also supporting Mantle.

Rob IrvingDesigner

Right, exactly. Both. So absolutely, definitely.

Wingman's Hangar·
Published on this date.12 Mar 2014
Art & graphics

Since the Scythe model is done, why don't you add it to the hangar?asked by Solaris

Rob IrvingDesigner

So it's done on the outside, but there's a lot more to it than that. I mean, we need to get HUD in there. We need the animations for opening and getting into the ship. There's still a little bit more to be done on the interior, plus the lighting and things like that. So when those things are done, you will see the Scythe in your hangar. It's not like we're holding it back on you just because we don't feel like putting it in. It's coming to you. We like to put things that you can interact with in there rather than just jumping up and down.

Wingman's Hangar·
Published on this date.12 Mar 2014

In the movie Titan A.E., they use zero-G scooters to get around the wrecks. Will there be something similar that we can carry on our ships and use for salvage and docking, or just plain old joyriding?asked by Jazz Arrow

Rob IrvingDesigner

I'm not sure about scooters per se. But A, you're going to have jets on your space suit. So you can jet around in space just in your suit. So you're going to actually get to see a preview of that in the dogfighting module.

There might be a cargo sled, too, as well.

Rob IrvingDesigner

Yeah, we're also going to eventually do some cargo carrying sled-y things.

Wingman's Hangar·
Published on this date.12 Mar 2014
SalvageFPS weapons & gear

What's so special about what Moon Collider is doing that's different from any other kind of AI?

Jason SpanglerChief Technical Officer

It's very dynamic in that it will adjust to situations that change, such as in the demo videos that you saw where the crates fell and the characters moving actually changed where they were moving and changed where they walked to, used different things for cover.

So it'll give itself a new hierarchy all the time based on what's going on in the scene. And that's also what's going on in space as well. Like I saw the bit where they'll avoid each other. There'll be a collision situation that they'll be able to avoid.

Jason SpanglerChief Technical Officer

Yeah.

Wingman's Hangar·
Published on this date.12 Mar 2014
NPCs & AI

How has it been working with those guys [at Moon Collider]?

Jason SpanglerChief Technical Officer

Oh, a lot of fun. I mean, they really know their stuff, and they're experts, and we get lots of cool AI features out of them.

Wingman's Hangar·
Published on this date.12 Mar 2014

I believe dogfighting is going to have some of the AI stuff implemented, is that correct?

Jason SpanglerChief Technical Officer

Yes, the current plan is it will have where you can fight AI, but we won't have a mix of AI and multiple players together.

Wingman's Hangar·
Published on this date.12 Mar 2014
Arena commanderNPCs & AI

What other types of AI can people expect from our game [besides ship flight AI]?

Jason SpanglerChief Technical Officer

In the future, they'll see the character-based AI with characters on planetside and such moving around. But then they'll also get to see it in the first-person shooter aspects, like with boarding actions and such, where you have squad-based AI and multiple characters in combat and reacting in a realistic manner during the shipboarding.

Will there be crowd AI or AI planetside and stuff? They'll be handling that kind of stuff too?

Jason SpanglerChief Technical Officer

Yeah.

Jason SpanglerChief Technical Officer

We even have it where as the economy of a planet changes, the characters you might see on the planet and the different jobs they're doing will change based on the changes to that economy. So then you'll see you might have a different AI controlling that character because they have a completely different profession or the economy of the planet is going up or down.

Wingman's Hangar·
Published on this date.12 Mar 2014