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Wingman's Hangar ·
Published on this date.2013-07-26
· 10 Q&As

Wingman's Hangar Ep031 . July 26th, 2013

The developers answer fan questions on fuel efficiency tied to thrusters, in-space refueling and distress calls, crew injury from turret damage, and equipment wear. They also cover planet colonization missions, three hangar tiers, stealth as low signature, UEE story arcs, no planned stock market, and health insurance.

Transmission log

Full answers

Can you explain a little about fuel efficiency? How far will specific ships be able to fly or travel without refueling? Will ships be able to carry fuel for other ships?asked by Tom

Rob IrvingLead Designer

Fuel efficiency, easy for me to say, is based essentially on what thruster you're carrying. Now, there's a lot more detail than that, but we can't give it all out yet. Stats are going to start coming out soonish. We're going to balance those.

It's going to be balanced.

Rob IrvingLead Designer

Yes, there's going to be a lot of balancing to do over the years.

And they'll help us with that.

Rob IrvingLead Designer

They will definitely help us with that. As far as how far you can go, we're still working out exactly how far any ship can travel on a tank of fuel. But yes, you can refuel in space, so if you've got your tanker out there and you've got the right attachments to it, you can just pull right up and grab some fuel.

What about a belly tank, like World War II, where you have the P-51 belly tank?

Rob IrvingLead Designer

Okay, there you go. So fuel's a commodity. It'll probably need to be transported as well. There'll be missions for that, so of course.

Wingman's Hangar·
Published on this date.26 Jul 2013

Will crew in your ship be able to be killed via explosions or ship damage? For example, if a crew member is operating a turret and that turret gets taken out, will that injure or kill the crew member as well? Additionally, will there be internal explosions, such as ammunition explosions in the missile room of the Idris, that affect crew vitality?asked by Wild Thing

Rob IrvingLead Designer

Well, I would think so. I mean, if you're on a ship, you're at risk, right? You're not just flying it. So if your gun, your turret explodes, it's going to hurt.

Rob IrvingLead Designer

Internal explosions we don't know about.

Internal explosions, ammunition explosions. I mean, that would be kind of cool.

Rob IrvingLead Designer

It would be.

Wingman's Hangar·
Published on this date.26 Jul 2013
Medical & deathMulticrew

How will equipment durability work in Star Citizen?asked by Oryx1

Rob IrvingLead Designer

So equipment does wear out. We've already talked about this a lot of times. Over time, with a lot of use, especially if you're overclocking and you're doing it poorly, equipment wears out, and you'll see some effects on its functionality from the wear, and then you'll also see that over time you're going to have to replace parts.

Would you get some sort of a warning, or would you notice that the lasers are getting less effective?

Rob IrvingLead Designer

Your ship will tell you.

Wingman's Hangar·
Published on this date.26 Jul 2013

How will colonizing other planets work?asked by Omricon

TL;DRExplorers will find new systems and planets, and a colony gets started through an in-game event of missions for terraforming gear, building the colony, and ferrying colonists, with colony types varying by planet.

Rob IrvingLead Designer

So we talked about this a little in the economy doc. It's come up that over time we're going to colonize. So what's going to happen is as the explorers in our universe go out there and find new systems and find new planets, then somebody's going to take an interest and say, let's drop a colony here. And we'll have this big in-game event that goes around that, where first you're bringing out the equipment for terraforming, and then you're bringing out equipment to build the colony itself.

It'll generate missions, right?

Rob IrvingLead Designer

Exactly, tons of missions, and then bringing out the first colonists, and they set up shop there and start building the shops and stuff they need to live. And then they set up mines and all that, and then more missions. Rinse and repeat. And there'll be different types of planets that have different types of colonies, and all that kind of stuff plays into it.

Wingman's Hangar·
Published on this date.26 Jul 2013

Will there be more than one hangar module revealed before the Dogfight Alpha, like more ship customization elements, decorations, sounds, and general additional awesomeness?asked by Amorphous Bob

Heck yeah. The awesomeness just won't stop coming.

Oh, yeah. The hangar's going to keep iterating. I mean, even in the first one, we've got three types of hangars. We're going to keep launching editions of it over and over.

But during the first reveal, there's three hangars. There's the discount hangar, the business hangar, and the deluxe hangar, which is very, very fancy.

Rob IrvingLead Designer

Which is more than one.

And we'll always be adding decorations and things to do in your hangar as you go forward. You can bling out. And at some point, we'll have a hangar of the week on the Wingman's Hangar show.

Wingman's Hangar·
Published on this date.26 Jul 2013
Player housing & hangars

Can you give us hints about stealth gameplay? Will we be able to spy on players, fleets, and guilds?asked by Felier

Rob IrvingLead Designer

I don't know about spying, but as far as stealth, it's just like we were talking about with the fuel efficiency. Some parts are designed to have less of a signature. Some parts are designed to just max out their output, so they are going to show up right on the radar. So stealth isn't really about hiding and cloaking. It's about keeping your signature down.

So you're sort of less noticeable by others. Now, will we handle that on the server side? If your profile is lower, will there be less chance for you to be pulled into a PvP event because of that, I wonder?

Rob IrvingLead Designer

Maybe. I don't know. Maybe they just don't see you for longer, so you can sneak up.

Wingman's Hangar·
Published on this date.26 Jul 2013

My question is on story elements. I've read in a bunch of places that the UEE is kind of like Rome just before the fall. I'm truly pumped about living in that world, but I wonder, will it be possible to save the UEE? To try to clean up the corruption and repel the invaders? Or will the UEE, like Rome, slowly come apart no matter what we do?asked by Emery

Rob IrvingLead Designer

You may be able to have some effect on what happens, but we're still juggling around lots of different story arcs. Believe me, we're not locked into just one answer. There's going to be a lot of stuff going on in that universe.

Right, and Rome didn't crumble overnight. It took decades, centuries for Rome to actually crumble. So we're even spread out further, so it could be a while.

Wingman's Hangar·
Published on this date.26 Jul 2013
Lore

For those of us that play primarily solo, will we be able to activate a distress call so nearby PCs or NPCs can assist?asked by Cordis

Rob IrvingLead Designer

Yes. You can call for a space taxi, or AAA to come out and fix your ship, or a fuel guy to come out and bring you fuel.

Right, and that's another reason to play with friends, too. You don't necessarily have to be playing as a group like you do in some other MMOs, but you could have friends that have jobs, or you're in a guild or whatever, that you can call out to in times of need, for whatever that need may be. And it may be other players. It may just be random good Samaritans who come to help you, or it may be NPCs who come to help you.

Wingman's Hangar·
Published on this date.26 Jul 2013

Will there be a stock market?asked by Jamonda

Rob IrvingLead Designer

Probably not.

Rob IrvingLead Designer

Right now, no plans for it. As with anything we ever say, it's subject to change if someone decides that maybe a stock market should be there.

So for now, no.

Rob IrvingLead Designer

For now, no. Because that affects the economy and how it's all going to work. It might be neat, but it might be one of those things we really have to think about how to model correctly, so that it doesn't blow everybody up or blow things out of the water.

Wingman's Hangar·
Published on this date.26 Jul 2013
Economy

Will there be health care or health insurance that will extend the amount of injuries a character can sustain before they permanently die?asked by M. Palman and Sarzu

Rob IrvingLead Designer

Sure. There will be ways of handling that, yeah. We're just not going to tell you right away what it's going to be. We don't know all the answers yet.

True, we don't know all the answers to that, but that is a good question, and look for that coming up.

Wingman's Hangar·
Published on this date.26 Jul 2013
Medical & death