The idea of the command and control, I think maybe you've seen the dogfight footage.We have this holo-radar sphere, so a lot of time the command and control's just gonna be a much bigger, more detailed version of that were you can see all the different ships, their holograms, the actual ships themselves flying around, and you can click on them and get information on them.You can click here and say you attack here, or you defend this person, and essentially you'll be tasking instructions and orders out to the ships. If they're NPC runned, then obviously the NPCs will obey you, and if they're player run, you're getting instructions from the commander that has a full battle tactical view, and telling you what to do. Hopefully if your organization plays as a team, then you'll listen to those controls and commands.Essentially the idea would be that on some of the bigger ships you would have someone who would run the battle log so to speak and they would be directing the fighter air cover or assigning different ships to attack this other ship over here. What I'm kind of hoping we get down later, this is probably the dogfight v2 or v3, more like v3, we have a couple of big capital ships, and it would be kind of fun to see two groups of players come in with corvettes and launch their fighters and go at each other.There will be a mixed command and control. It's gonna be like a whole other game, a lot of co-op and I think it would be pretty fun. There's a lot of stuff that's going on besides just command and control on the big ships. We're gonna do a more in depth piece about that in the near future. Foundry 42, our studio in the UK that's taken lead on Squadron 42 is gonna take lead on the big ship systems, because they need it for Squadron 42, and they're also gonna do it for the Persistent Universe.There's some really great stuff I've seen going back and forth, 'cause it's not just command and control, there's engineering, there's helm, there's life support, there's a whole bunch of different things, communication, radar, and the idea is a lot of different players, if they work together optimally, can maybe run the ship really efficiently, and well, and have a big edge against someone who isn't doing the same kind of thing. And certainly if the players are doing it, they're gonna have an edge over the NPCs.So we'll make it so the NPCs are good, but they're not as good as an efficiently run player group running a ship. Which is great, 'cause I really want to have this sense of co-operative play in the game, so you fly by yourself, or your fly with your friends to achieve things.I think the co-operative side is as much fun as anything else that you can do. That's generally when I've played other games, even when you're playing against other players, the fun thing is when you are cooperatively working with other people against other players or other NPCs.So that's a big focus for us, and command and control will be kind of like that.Like if you've seen any of these, like the big holotables, like you see in Ender's Game or you saw in Prometheus, it would be that kind of interface, where you're standing by it and you can click and rotate around and see stuff. So it should be very cool.