Why is the Boom Tube dealing so much damage?
TL;DRThe Boom Tube's damage is being looked at as part of balance work, with ideas like a longer arming distance, and explosions are being refactored so they no longer deal several times more damage to players than to objects.
Okay. Rich told me to be very careful with this one as well. But I actually do have this one written down, because Rich said you can't say, oh, it's not. So, why is the Boom Tube dealing so much damage? Well, basically, as we said, we're going to be looking at balance, we're going to be looking at damage and those things, especially with crafting coming more online, especially with armor coming more online, like you said, with the heavy armor, with the mass resistance and things like that. But the hardest thing with the Boom Tube, obviously, is the diversity of vehicles in the game. The diversity of the health between a light fighter, a ground vehicle, a heavy vehicle is, it's a complicated game, especially when you mix all those things together. But most importantly, this is something we're looking at. I've already come up with a couple of ideas of what we want to do, like increasing the arming distance. There was a clip on Reddit recently where someone just shot it in a ship and the ship blew up because they were [unclear]. But yeah, so it's something we're looking at and keeping an eye on. If you take a Boom Tube into an encounter, you're sacrificing a weapon slot, you're sacrificing the ability to fight other people, fight other NPCs. So it's a heavy cost versus the reward you get, for how slow the projectile is and how much spread it has.
We're also doing a bit of a refactor on the way explosions deal damage to actors, because right now an explosion deals six times the damage to the player because it hits their head, arms, legs, body. So you have to balance it weirdly. So that one explosion would do just 100 damage to that table, but to you would do 600 damage. So it's really hard to balance. So we're making it so that any explosion will do 100 damage to the player. Depends where it hits them, how much damage they take, and it'll still just do 100 damage to an object.