John Crewe · Lead Technical Designer, Foundry 42 UKYes. Hopefully people noticed a quite significant change in how the ship combat was between 3.0 and 3.0.1.
Andy Nicholson · Technical Designer, Foundry 42 UKIt's quite interesting you have to talk about that patch as a little hotfix, which it kind of was. It was taking the state of the game in 3.0 and the things that we weren't happy with and quickly isolating things that we could do and fix quickly. So it was a very quick turnaround on, I suppose, everyone being back in the office and assessing the state of 3.0 and then what we can do just to get balance feeling much more enjoyable. A quick fix was, say, we brought down the health on shields and the regen on the shields. That's going to be something that's going to change a lot, even from now, because we won't have it right for a long time, I think. But yeah, that patch was a quick turnaround thing.
John Crewe · Lead Technical Designer, Foundry 42 UKMade to quickly isolate what we could fix very short term. And then what we wanted to fix for 3.1. And then what we wanted to do beyond that.
Andy Nicholson · Technical Designer, Foundry 42 UKIt kind of highlights that balance, it's never done, but we can quickly assess and make changes just based on the current state of the game.