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The balancing work that we're doing right now, this is for the game in the state that it's in now? And the small patch you referenced in the segment is the 3.0.1 patch that just went out?
John Crewe · Lead Technical Designer, Foundry 42 UK

Yes. Hopefully people noticed a quite significant change in how the ship combat was between 3.0 and 3.0.1.

Andy Nicholson · Technical Designer, Foundry 42 UK

It's quite interesting you have to talk about that patch as a little hotfix, which it kind of was. It was taking the state of the game in 3.0 and the things that we weren't happy with and quickly isolating things that we could do and fix quickly. So it was a very quick turnaround on, I suppose, everyone being back in the office and assessing the state of 3.0 and then what we can do just to get balance feeling much more enjoyable. A quick fix was, say, we brought down the health on shields and the regen on the shields. That's going to be something that's going to change a lot, even from now, because we won't have it right for a long time, I think. But yeah, that patch was a quick turnaround thing.

John Crewe · Lead Technical Designer, Foundry 42 UK

Made to quickly isolate what we could fix very short term. And then what we wanted to fix for 3.1. And then what we wanted to do beyond that.

Andy Nicholson · Technical Designer, Foundry 42 UK

It kind of highlights that balance, it's never done, but we can quickly assess and make changes just based on the current state of the game.

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Published on this date.2018-02-09
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