Cory Bamford · Lead Prop ArtistObviously. Actually, the overlap between props and weapons, that's an interesting one in itself, right? Technically, I don't know. I should be able to hit people with whatever I want if you ask me. It's my right.
Jared Huckaby · Host, CommunityJust bring all the existing subscriber flair physicalized into the Persistent Universe and watch people run around with the Gamescom 2015 trophies, just bludgeoning people.
Cory Bamford · Lead Prop ArtistThat's the dream. I like the idea of having more physicalized props in the game. It's just a matter of figuring out the technicalities really. But we're trying to push it a bit more that way sometimes. You'll probably notice there's a lot more physicalized entities in the game now. That's because any way we can introduce interaction into the game through props is something we love doing.