Jared Huckaby · Host, CommunityPeople probably logged in and saw that a lot of the categories were fixed and updated in their ASOP.
John Crewe · Vehicle DirectorI had a bug come across my desk for ground vehicles displaying as 'ground ground', and it annoyed me immensely. So I went into our tools to have a look at it and just discovered this web of broken stuff. And as you do, you start pulling at the thread, fixing one thing, and then you realize the inconsistencies. So we went through and aligned them all. We got rid of ground as a career, because whose career is ground? So all the combat vehicles that are ground vehicles are now combat with their subclassification. And that morphed into re-looking at them all: light, medium, heavy freight. We also realigned some of the categories, because they were done five-plus years ago, when we didn't have the range of cargo ships we have in game now. So we've normalized that out to new numbers. I can't remember if we've published that, or if it's something we're going to do in Shipyard.
Jared Huckaby · Host, CommunityNo, we are. It's one of those things: you and I did the Shipyard back in 2016, 2017, and every year we say it's time to update it. We are going to find time to do an updated Shipyard in 2026. That's another thing that's coming in 2026. It's absolutely needed.
John Crewe · Vehicle DirectorIt also knocked onto the web as well. The web store is an entirely different set of data, an entirely different set of things.
Jared Huckaby · Host, CommunityI had to make a post last week. One of the things I'm in charge of is this massive store audit that we're doing. We've been slowly working out definitions for all the different roles and types and adding them to the website. I made an update to, I can't even remember what ship it was, and I removed part of a definition that I didn't mean to remove. That's not an actual change. That's me trying to do a good thing and messing up.