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I enabled Auto HDR on Windows 11 and it looks extremely good. Can we expect native HDR in the future?
Ali Brown · Director of Graphics Engineering

Yes, absolutely. So we already support HDR through most of the pipeline, and all the rendering is HDR. Unfortunately, there are two things left to do to complete that. One is our color processing. So generally what happens is you produce your image in a high dynamic range, and then you crunch it down to a low dynamic range, which is the bit that HDR needs to modify. But then we color correct it, just like you would in a film. You adapt the colors. You try and produce a mood. And that process is built in low dynamic range. And it's an artistic process. We can't just turn it into HDR. It needs to go back to art. We need to review how they would like to do this color correction in HDR. It's a reasonably known problem. Other studios have tackled it. But that's just the piece we haven't got to. And then there is a minor bit of work in making sure that it works in all the different types of HDR. There are so many different formats and so many different brightnesses of screens and monitors. You have to do a bit of careful QA to make sure that you actually get good results. There's no point just testing on my fancy HDR screen and then having a normal consumer one not actually look good. So yeah, there's two little bits to finish off. The continuing theme here is after Gen12. We really just want to get Gen12 done. But yeah, that's quite high on the list. It initially was not as important because HDR monitors were relatively rare in the PC market compared to consoles, which you'd play on a TV, which tends to support HDR. But it's definitely become a lot more popular now.

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Published on this date.2022-02-04
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