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Ian, you talked about continuous improvements to the planets and the planet tech recently, most recently the new height maps that folks can now see from space. Anything more coming to planets in the Stanton system?

TL;DRBeyond Pyro work, new per-asset displacement tech may prompt a sweep of Stanton's geology, and new painting tools speed up planet creation, though planets and moons won't necessarily be repainted right now.

Ian LeylandStar Citizen Art Director

Yeah, so obviously we're hard at work on Pyro. But outside of that, some new tech features are coming online. A first example would be that now we've got the ability to have displacement on a per-asset basis. As part of that process, we're going to do a sweep through the Stanton system and look at our geology packs and try and showcase that new feature where possible. And if you think about going back through many planets and moons and updating the geology features, it's fairly sweeping, right? But it's something we've been after for a while and it's a good example of how we can go deeper. Other things that you might not see specifically in the next release but that are fundamental to how we work: we got these new painting tools, so I'm sure we'll do a showcase and feature on this a little bit further down, which is the way in which we physically paint onto these planets now. Previously, you'd do a pass on the colors and a pass on objects, whereas now you can define all of that data into a single brush. So this is going to be a huge shift in terms of how quickly we can sketch in planets or sketch in moons. So, like I said, we might not necessarily be going back through and repainting each planet and moon in Stanton just now, but we're utilizing those tools for how we're doing Pyro right now.

Calling All Devs›Stanton System·
Published on this date.31 Jul 2020