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What delayed the 890 [Jump]?

TL;DRThe 890 Jump was delayed because it grew to fit two 85Xs and a new engine style, the promised content turned out to be more work than estimated, and Origin's art style was hard for the team.

John CreweVehicle Pipeline Director

A combination of things. It got bigger over time. There was a few reasons it got bigger. So the primary one was making sure it fit two 85Xs in the hangar at the front. When we got the original concept mesh, I can't remember how long it was, it was 100 and something meters. Between that concept and when we started, we made the 85X, which got bigger. The original concept mesh didn't actually really fit two 85Xs in comfort in there. So by the time we made it fit two 85Xs, it ended up getting significantly larger to just keep the overall shape in sync. Everyone originally called it the Dorito or the Mighty Ducks thing. It would have looked even weirder if we just made the front long enough and kept the back. The engine style didn't really fit the new Origin. So when we reworked the back of that along with the new size, this size actually feels fine. And then when we came to filling it with all the content that had been promised with it, we ended up going, yep, this is how big it is. When we did the initial estimates for the ship, we based it on the concepts of what was in there, and as we broke it down it just got more and more work. The Origin art style isn't a particularly friendly art style to pick up. We have a lot of hard sci-fi art guys, so building Aegis ships and Anvil ships is their bread and butter, which is a very different construction method in Max and a very different styling method. Part of the problem with the 600i: the art style of that was very brutal luxury, minimalist luxury, which didn't go down well. And then we were trying to adjust that, so everything we'd learned on the 600 immediately became less applicable to doing the 890. So we had to think about it in a different frame of mind.

Jared HuckabyHost, Community

And it goes without saying that our process of concepting ships has evolved since 2014. Those earlier ships had fewer answers waiting for us when it came time to build them than the concepts we do today.

John CreweVehicle Pipeline Director

Yeah, pretty much. Aside from the external concepts, we couldn't really use any of the other concept imagery for it.

Star Citizen Live›All About Spaceships - Alpha 3.5/3.6·
Published on this date.5 Jul 2019