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Have you noticed much of an impact with the core gameplay pillar moving to Squadron 42? From your vantage point, how has this affected the year's schedule and content cadence?

TL;DRCore player systems now go to Squadron 42 first and then trickle down to the PU, so PU delivery is a little slower during the transition, though PU feature and content teams are still working and it should speed up.

Todd PapyStar Citizen Live Game Director

When we say core gameplay, what we're talking about is player systems. So FPS systems, and that's what we call our core team.

Todd PapyStar Citizen Live Game Director

A little bit. I mean, right now we're in the middle of the adjustment. So Rich and I talk about it constantly, and any sort of feature that the core teams are working towards, basically they're going through and they're working out how does this work with S42. And then from there, if we need to take it and bring it to the PU, then we'll go in and we'll actually take it and adjust it and get it working, and either add what we feel like it needs from a Star Citizen side to it, or we'll take it just as is. They're going through and getting it to what they would consider alpha state for S42, and then it just trickles down; that's fine. It just might be that they're not really dealing with the same constraints that we deal with right now. Basically, when we go through and we're doing this, we've got go/no-gos in the middle of the quarter. And so that's when we do our branching and everything. They're just working. And this is really kind of how traditional game development would work, versus building the train while you're on the track.

Jared HuckabyHost, Community

Laying the tracks while you're...

Todd PapyStar Citizen Live Game Director

Yeah, exactly. So basically, they're just building. And then from there, depending on where it comes in, that's when it'll drop to us. And they'll do the integrations, they'll go into game dev, and then from there, we'll be able to take it and run with it. So it just depends on when it comes in in the quarter, and then how much work needs to be done on it. I mean, not all teams have gone over there. We still have a very large content team that works on the PU side, in the EU as well as in Montreal. And then we also have three different feature teams that still work on PU-specific features in the EU as well as in the US. So it's not like everything has stopped on PU to go work on S42. Stuff's still happening for PU. It's just that any of these core things that were needed for S42 first go there first and then come down to us.

Jared HuckabyHost, Community

It's just a rearrangement of what's always happening. It used to be that it worked for PU and then it was adapted for Squadron. Now it's just worked for Squadron and then it'll be adapted for the PU. We just flipped the waterfall.

Todd PapyStar Citizen Live Game Director

Yeah, and it's not a bad thing, in order to actually get that game out. And frankly, I think all the teams, and even I have more of an outside view, but I think the teams there have been making great progress and have really felt that switch. And just like when it was on PU, we felt that instant... It's basically like four-wheel drive versus two-wheel drive when you're stuck in the mud. So you feel that instant: all right, go. Everybody's focused on this. Everybody's pushing. So I think it's been a great thing to happen for that team and also for the company in order to get that out.

Jared HuckabyHost, Community

And it'll be a good thing for the PU once we get past this transition period. Ideally, the idea is, and as always, we'll see if this pans out, but the idea is that these features will then come into the PU baked a little more.

Todd PapyStar Citizen Live Game Director

Well, yeah, a little bit more baked versus half-baked. But there's a lot of different things that S42 needs that we need. But there were certain things where we're in complete opposite needs. So, for example, I feel like we need careers and we need to be pushing towards these things, versus Rich is like, no, I need this for S42. It's just those types of fights were always happening behind the scenes. And then Chris would come in and be like, no, no, I think this is the priority, and make those calls. But before, it was definitely, I think, more PU-focused, but now it's like, no, no, this is S42. Todd, you don't get to have this, or Tony, you don't get to have this right away. Versus we want it now, and we're a little bit like Veruca Salt. But for us, we're still getting it. It's just we're not getting it instantly, and so it just requires a little bit more patience. And that's not why I'm wearing the Salty Crew shirt.

Jared HuckabyHost, Community

And I also want to be clear before it gets quoted out of context. You say we need more patience. You're talking about you and your teams need more patience.

Todd PapyStar Citizen Live Game Director

Well, no, it's really more me. Just because, again, since Tony and I are the driving forces on this, we have to be pushing. We're the players, and we're basically wearing little Timmy's hats, or whatever, of the players out there, and saying, I want this and I want it now. And so then the teams are like, well, you can have this, but in this time. And then it's just us having those discussions. The work is being done, and it's just that right now we're getting things that are funneling into the PU now, like some fixes or those types of things, and then we'll have more next quarter, and then we'll have more the following quarter. So we are in the middle of that adjustment, in the middle of that transition. It's just a little bit slower now, and we know that it will speed up as time goes on.

Star Citizen Live›All About Alpha 3.17·
Published on this date.18 Mar 2022