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Asks whether ray-traced reflections are planned for water, glass, metal and other reflective surfaces, in addition to the planned ray-traced global illumination.asked by TSN-Dicehunter

Yes, the high-spec version of GI will be doing specular reflections, so shiny/metallic opaque surfaces will get the benefit. Because of the need for temporal accumulation to clean up the results, we can't easily apply it to transparent surfaces so the current plan is to continue using environment probes to light those things. Actual mirror surfaces are still handled as a separate thing because a very sharp reflection reveals the limitations and simplifications in the ray-traced scene too much.

Spectrum›Ask The Devs·
Published on this date.27 Apr 2026