How does [zone culling] apply to things like weapons, when people have guns and stuff that poke through capes or scarves or the back of a jacket? Has there been any talk about that?
Gaige HallmanSenior Character Tech Artist
So basically, imagine each weapon gets attached to a bone that's on the character, somewhere on the skeleton of the human, let's say the upper spine. So if you have a gun attached to the upper spine, we have that joint with its offset, basically holding it out this far from the body. So let's say we have another layer: we put on torso zero, which is a shirt, and then you have torso one, an armor. We would extend that joint on that item further to allow it to move. So when the system is fully polished, you will see these weapons adjusting based on the clothing you put on. So if you put on a cape or something.
Corey JohnsonLead Character Artist
Whatever is the outermost layer, it's driving those attachments, right?
starfarer.space · Star Citizen: Reverse the Verse LIVE - The Legacy of Armor