Sean Tracy · Technical Director of ContentWell, there was really only a subset of, what, eight? But the best vehicle in there was the Buccaneer, by far. And a lot of that came down to the scatter guns that it has on it. So because we put it with a loadout with scatter weapons, it makes it a lot easier to hit something, and you do a ton of damage onto the shields. And right now you get a lot of points for that. So as you were doing damage to those shields, you were getting a lot of points. So the Buccaneers kind of beat out the Hornets a little bit. But I think that has to do, and again, this is going into the focus kind of thing: we had the Super Hornets in there. And the Super Hornet is an awesome ship. It's actually my favorite. Well, it's my second favorite. Constellation, Super Hornet, I'm kind of between the two. But it's a two-man ship. That's when it's the most powerful, when there's two people in it. But right now, sitting in the gunner seat, you can't be as powerful as you should be, right? There's some frustrations to do with the turret. There's some frustrations to do with missile lock-on. That ship should be a lot more powerful when there's two people in it. And that's the stuff that we're finding out right away. Again, a Super Hornet with two people probably needs to win against a Buccaneer with one dude.
Jared Huckaby · Host, CommunityI'm going to say a Constellation with three people.
Sean Tracy · Technical Director of ContentAnd again, think about what the role of that Constellation is. I won't try to get the actual name right, but the Constellation is generally a missile boat. I mean, it's got a lot of missiles. That's kind of the thing. And it's long range. Does that make sense in that scenario?
Jared Huckaby · Host, CommunityIt may not in that scenario. I was trying to prompt you to talk about the Ursa. From my anecdotal evidence, the Ursa seemed to tear that up, which was the biggest surprise to me.
Sean Tracy · Technical Director of ContentBut again, this is one of these things that only comes up when you're playing it. And again, how many Ursas did you see in the verse? You probably see a bunch driving around Levski or being transported, and everybody's trying to fit them into Caterpillars and stuff like this, which is super cool, but what does it tell you about the gameplay of the Ursa? And you can look at the numbers. You can go, okay, well, really, it's only got this one super small turret on it. It doesn't seem that powerful. But in Theaters, the first thing we did was make them spawnable. So they're a mobile spawn point, which is awesome. Makes them super powerful already, just because they can be a central point for all the infantry to come from. So if you park an Ursa in the right place, you can get a bunch of people spawning in there and coming out. But even though the turret isn't that powerful, because the Ursa is practically such a stable firing platform, it was shredding infantry. It was super shredding infantry, because not only can the driver go remote, but the secondary passenger can also go into the remote turret. So it's one thing to be the driver and have struts in front of you and stuff like this while you're looking around at people. You can't really see behind you. But being able to go into the remote turret and have the view actually from the turret there, super stable if you aren't driving around too much anyways, and all of a sudden you are an infantry shredder. So again, this isn't super obvious if you were to play it in the PU. But again, in Theaters it becomes very important. And these are scenarios that we fully expect are going to happen in the PU. And again, it's got to be fun when we get there.