Paul Jones · Art Director / Vehicle Concept Art Director, Foundry 42Yeah, so then I kind of didn't want to... because looking at these, they don't particularly fill the function that we wanted it to fill. It was just cool-looking shapes. It was really just a way of breaking the artist out of his thinking of like, okay, let's just mess around at the moment. We're going back to the start. Let's just look at some shapes. Rather than it just being a standard box shape at the back, maybe the stuff that you're reclaiming is going into these storage capsules at the back. I don't know how you'd get them out. There was none of that thinking really. It was just literally, let's look at some different shapes, something that's a little more interesting.
Jared Huckaby · Host, CommunityYou can definitely see the course correction from the "it's too boxy" to now you've got cylinders and stuff like that. It's like a palette cleanser. Let's go 180 degrees in another direction to break from what we've been doing.
Paul Jones · Art Director / Vehicle Concept Art Director, Foundry 42Yeah, and also Drake has a signature cross-section to some of its areas, and it's a very slight curve to some of the surfaces with a nice fillet, basically. And so it was just bringing more of those slightly softer shapes and more interesting forms back in.