Paul Jones · Art Director / Vehicle Concept Art Director, Foundry 42There's no crab claw stuff. Basically, there are two poses, but it's really just for... You've got a landed pose and a flight pose, really. So there's no mystery behind it. It's just pure mechanics. The better-looking pose is when it's in the flight mode. So you get a sort of break of the silhouette, like the sort of dog leg, essentially. But when you put that on a surface, then suddenly you've got to have massive landing gear at the back. It's really tall. It just looks really geeky and ungainly.
John Crewe · Vehicle Pipeline DirectorBigger ramp as well.
Paul Jones · Art Director / Vehicle Concept Art Director, Foundry 42So it just made sense to just solve those two problems by just having the pivot of the arms.