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So Dan is creation and you're implementation: he's blue sky, anything is possible, and you have to tweak, pull back or reshape things because of the existing systems?

Corentin GrenierTechnical Sound Designer

I hope I'm not that annoying for you. No, yeah, that could be described like this. I do have also my blue sky moments. I think it's just before, by designing the systems. And as Dan said before, we are working in tandem in creating these systems. So it's really cool here because we have the freedom to really explore, I'm not going to say new ways, but nice ways of doing spaceships, for example, and we can define the boundaries of what we want to do and then we can work out what sounds are going to be working well within these systems.

Star Citizen Live›Behind the Dev - Sound Designers·
Published on this date.22 Sep 2023