So it sounds like, while the Vulcan can do repairing, rearming and refueling, as the pilot of a Vulcan you're going to want to make some smart choices about what you bring with you in order to do one of these three professions. Is that right?
TL;DRThe Vulcan is a support ship, not a flying factory, so pilots must choose what fuel, parts and components to carry, and knowing where to source them cheaply is an unspoken part of the career.
Yeah. It's not a flying factory. It's a support ship that will come out and it'll bring with it the fuel and the parts and the replacement hull compounds that you're going to need. Obviously, if you're smart about it and you know what's in demand, what kind of things are big right now, you might think, oh, the common weapons, let's have a couple of those on site at all times, because someone's always going to want some extra missiles or something and these are the common missiles, the sizes that we'll want. Anything that's kind of specialist parts, then you may, okay, give me a minute, I'll have to go and pick that up from a... I know a guy that can acquire these kind of things. Knowing where you can pick up certain bits and where you're going to get a discount and things like that is probably going to be this kind of unspoken second side of the career, of where are the good hardware stores around here? Where can I get engine parts for cheap kind of thing?
Yeah, there's sort of multiple ways you can play. You can be the guy that's got a bit of everything, can react to any situation, you're out in space waiting for the call. Or you could be the guy that keeps my cargo bay empty of everything until I get a call, and I'm lurking near a truck stop or a station and I can get exactly what they want. It might take me a bit longer to get there, but they get exactly what they want, versus quick response and, well, this is the only power plant I've got. So do you want power or do you not want power?
I think it's cool that as we're talking about the repair and the rearming for ships, we're also looking at the salvage side of things, and not to divert the conversation, but when we get to a point where you'll find a derelict and you're stripping it for parts, like, oh, this is good. And all of a sudden other players become secondhand dealers and, you know, one careful owner had this shield generator, but they crashed into a rock, so this is still good. And you can sell between the players, picking up things at a discount from local merchants rather than going to stores. The player-driven economy from that side is something that could become huge then, where it's like, oh, I know a guy that can get me some extra ammo, I've got these extra parts, or I've stripped the hull of another ship, so I've got all those extra metals that I can use. We just apply it to a new ship.