Why would two players choose to fly in a Hurricane instead of taking two ships, such as two Sabres or two Arrows, which would give them more firepower, unpredictability, greater maneuverability and the ability to surround a target?
TL;DRRight now there may be no clear reason to prefer the Hurricane, but long term two ships mean double repair costs, turrets are being improved to be competitive, and not everyone owns extra ships.
Yeah, this is one of those short term versus long term. This is like a big philosophical question. Short term, right now in the game, it may not seem like there is a reason to do that. Whether that's true or not is not for me to say. But long term, both players will then have the cost in terms of degradation, wear, maintenance, repair for repairing two ships, which is going to be twice as much as repairing one ship. Turrets are not where we want them to be. We're working on changes for that to make them more competitive. So in the Hurricane example, the turret player should be as effective as a person in the second ship. And also, not everyone is going to have all these extra ships to play with. If I, as a new player, just have a starter ship like an Aurora, and Dave here is Mr. Cool with his Hurricane, me flying along in an Aurora is probably not going to be as much help as a Sabre or something like that. So sure, great if you've got two players with those sorts of ships, maybe it would be better. But for the majority of the time, it's going to be much more effective for me to jump in a ship with someone else and help out.