Back to Search
Speaking of the tram door sounds, why don't they play a little chime before they're about to close, so that people know when they're running out of time?
Phil Peers-Smallwood · Lead Sound Designer

No, we should. And in elevators as well. I watched a video, and it was on intuitive design. It was about accessibility for people who are visually impaired, and how audio can assist people in the real world. And it was talking about elevators. So you know the bongs you get? If it's one bong, the elevator is going up, or two bongs...

Graham Philipson · Lead Audio Programmer

Yeah, the other way.

Phil Peers-Smallwood · Lead Sound Designer

So you can get in an elevator, not be able to see, and you'll know which way the elevator is traveling. That was awesome. So bringing those kinds of elements into the game would be great.

-
Open in pop-up
Open in new tab
Click to copy link to YouTube
|
Published on this date.2019-11-08
Save Card as Image
ID: qHtTlV8fYtQ_3019 (Click to copy)
Perma link (Click to copy)
All Q&As from this episode