Phil Peers-Smallwood · Lead Sound DesignerNo, we should. And in elevators as well. I watched a video, and it was on intuitive design. It was about accessibility for people who are visually impaired, and how audio can assist people in the real world. And it was talking about elevators. So you know the bongs you get? If it's one bong, the elevator is going up, or two bongs...
Graham Philipson · Lead Audio ProgrammerYeah, the other way.
Phil Peers-Smallwood · Lead Sound DesignerSo you can get in an elevator, not be able to see, and you'll know which way the elevator is traveling. That was awesome. So bringing those kinds of elements into the game would be great.