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Something else you're working on is called Atmospheric Depth Damage. What is that?

Thorsten LeimannEU PU Gameplay Features team, designer

That is basically our diegetic system to prevent players from getting to the core of, is it Crusader, where Orison is based? So yeah, ships will get an attribute which basically defines the atmospheric pressures it can take. So for example, well, spaceships aren't built for withstanding a lot of atmospheric pressure; it's more like from zero to one they can stand. For that reason, we will introduce the attribute of atmospheric pressure resistance, which basically defines how deep a ship could go into Crusader, and then it would start to get damaged.

Star Citizen Live›EU PU Gameplay Features·
Published on this date.18 Jun 2021