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Does the feature team plan to allow us to sell cargo from stolen ships?
Rob Reininger · Lead Systems Designer, Product Owner of the US PU Feature Team

At black marketplaces, sure. It's a matter of ownership, and I don't know, actually, Spencer, you might be able to speak to the ownership transition and where that change actually happens.

Spencer Johnson · Gameplay Engineer, US PU Gameplay Feature Team

Yeah, I think there's a couple of directions that we could take that, and I think there need to be both design and technical questions. Because there's certainly some stopgap things you could do, just like, okay, we'll try to check to see what were the last few ships this player was flying and who owns them, et cetera. But I'm sure everyone knows every time you interact with any screen that involves ships, you only see the list of ships that are in your account that you personally own. And I think the best way forward to get that feature would be adding a system behind the scenes of tracking player-associated vehicles. Which we have a little bit already; I used something a little bit like that for the last prison ship feature we just added. Basically a way of tracking the last vehicle you flew that we know you own, that we know has a quantum drive that you can use to get around and stuff. So we want to expand on that and have a way of saying, here are all the ships that I am somehow associated with right now, and have an interface for your friends to allow you to say, this person's associated with my ship right now, it's cool if they fly it. And maybe sometime in the future, it's cool if they spawn it from any ASOP terminal, or they could see it in their cargo list while we're either in the same party or same group, or some list of features there. So yeah, I think that would be the first step forward, making this a proper player-associated ship system, right? And that can drive several features, including selling from stolen ships, because the way you'd be associated is, I have stolen this ship, that's my association.

Rob Reininger · Lead Systems Designer, Product Owner of the US PU Feature Team

Yeah, ship permissions is something that we've been talking about as part of that social structure, right? Maybe at the org or the party level or something, you can say, this person can access it. Despawning and spawning, again, is a little bit different.

Jared Huckaby · Host, Community

And some of the work that's going into the cargo decks is specifically about that, being able to drop cargo off there and then set it for another person and have the ownership switch from you to another player. Ownership is a strange topic that touches a lot of aspects of Star Citizen. I think just in life in the PU, it's figuring out who owns every little thing in the universe. It's definitely a conversation that we'll be circling back around to more than once.

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Published on this date.2020-04-17
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