[What about] image-based face creation [and FOIP scan import in the character customizer]?
TL;DRDirect face scanning from images is judged risky unless results can be guaranteed; the more promising idea is using a FOIP or webcam capture to drive DNA toward an approximation, which he hopes for but can't guarantee.
I love this conversation because anybody that's followed the project for a long time has known that I'm really into the weirdy tech, like the FOIP tech or trying to scan things. As they might be aware, I did all the scanning systems for Squadron 42 for all our head DNA. So this is near and dear to my heart because, of course, when we go sit down on a scanner, as you have, right? So when we scan a head, we need to scan the teeth because we do give you the actual teeth of the character, because if you put somebody else's teeth in somebody else's mouth, it doesn't look right. So that's all fine and dandy, but we can't have people do that at home. In terms of scanning, nobody would want to do that. So there are ways to get the image projected out onto a character, but people have tried this before in games, and I reference a very specific project, NBA 2K15. Go ahead and Google it now. NBA 2K15 face scan, and you'll see the results. And they're very unfortunate, those results. So if you're gonna do it, it needs to work super frickin' well. Because again, you're gonna contort your own players' faces, and as funny as it is, it's not something you want running around in the 'verse. So the only time we would do it is if we could guarantee those results. Now DNA kind of takes us that direction. So what I think is much more interesting is taking a FOIP capture or a webcam capture or even just an image capture and driving DNA as close to that position as possible. And then bringing in whatever texture makes sense for that. You get the closest you can. So it's not a true scan. It's more of a DNA approximation of you rather than a full scan. I personally think that's probably a safer way to go. I think that's a very reasonable way that we could do this. Is it going to work? I don't know. I haven't tried it, but I hope to get there.
I think the Faceware thing, the FOIP thing, is probably the right thing, because you can get all the points in the structure from that, and then alter the structure, and then just find the texture, and you can get people half the way to making their face right there.
Yeah, and I think we've got enough textures, especially now that we've done the new scan set, and we've got like 60 or 70 of the new materials and all that in, plus the skin tinting, you can actually approximate somebody's skin tone pretty close. And there's a whole bunch of algorithms you can do to do that. I think it's worth an effort for sure, but I can't guarantee it because, again, I work a lot on the technology that enables the developers.