Sarah, is it easier to use an already defined design, like having guidelines and everything, or do you prefer having no limits and just getting to start from nothing?
Sarah McCullochVehicle Concept Artist
I do like a pre-existing shape language, just because it is easier to start, because you've got an example that you know that you have to hit, with something that has not been defined yet.
Jared HuckabyHost, Community
You can get paralyzed by choice.
Sarah McCullochVehicle Concept Artist
There's so much stuff that you can choose from. It can be a bit paralyzing at times, but it can be fun, because obviously with the Crusader stuff, we had Mike's ship, we had the Genesis Starliner, and then we had the Mercury, which was a bit more softer. And that was fun. And then, as I say, the SRV was really fun, because that was really industrial. I like industrial stuff. It's really cool.
starfarer.space · Star Citizen Live: Gamedev - Making Ship Up II