Medical beacons have had lots of compounded trouble since server meshing came on [the notification was shut down when player caps went to 600, there's no marker for beacons in another star system, and the system was disabled last month]. Talk to me about the scope of the issue and what we need to do to make it better.
TL;DRThe intent is to reactivate medical beacons, and the technology hurdles are now solved by the interdiction work and new cluster service, though cross-star-system beacons aren't there yet and a team still has to be put on it.
Well, so out of all of this, all the stuff you mentioned now, I know that our intent is to reactivate medical beacons, absolutely. I think that's a core part of the game we're trying to do, and so we really want those reactivated. The Entity Cluster Service I just told you about is what can enable us to do cross-star-system beacons. I don't think we're there yet, but we definitely want to get there, where we could actually pick those up. So right now, all of the technology pieces that you need to fix all the issues you mentioned about beacons are there. We have the ability to have controlled notifications, localized detection of beacons, cross-server, cross-star-system notifications, whatever. It's really about, can we put a team on it to basically add all these things, but at least all of the hurdles are kind of solved with this. The interdiction work we did and this new service, the cluster service, is the thing that we need to be able to do that, to reactivate all that. So that's already live.