Can you think of some creative ways we're using vector fields in the game at the moment?
Leo VansteenkistePrincipal VFX Programmer
Yes, the atmospheric entry effects are a very nice example. It's kind of an interesting... Oh, that's not the vector fields, actually. It's SDF.
Mike SnowdonVFX Director
Signed distance fields.
Leo VansteenkistePrincipal VFX Programmer
Yeah, signed distance field. I think in one of the engine rooms, which one was it? Was it the Reclaimer?
Mike SnowdonVFX Director
We've got it in a few. Actually, the vector field I'm using in this is one of the engine room vector fields.
Leo VansteenkistePrincipal VFX Programmer
Yeah, and so it's basically the particles will follow the shape of the room. So the vector field has been created from the geometry in the room. And so anything that's in the room will kind of give a little bit of a sense of wind inside the room so that it doesn't just drop on everything. It will kind of flow away a little bit, which is a good use for this.
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