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Can you think of some creative ways we're using vector fields in the game at the moment?
Leo · Principal VFX Programmer

Yes, the atmospheric entry effects are a very nice example. It's kind of an interesting... Oh, that's not the vector fields, actually. It's SDF.

Mike Snowdon · VFX Director

Signed distance fields.

Leo · Principal VFX Programmer

Yeah, signed distance field. I think in one of the engine rooms, which one was it? Was it the Reclaimer?

Mike Snowdon · VFX Director

We've got it in a few. Actually, the vector field I'm using in this is one of the engine room vector fields.

Leo · Principal VFX Programmer

Yeah, and so it's basically the particles will follow the shape of the room. So the vector field has been created from the geometry in the room. And so anything that's in the room will kind of give a little bit of a sense of wind inside the room so that it doesn't just drop on everything. It will kind of flow away a little bit, which is a good use for this.

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Published on this date.2022-08-05
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