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How's it going [with server meshing]? How's this last year been?

TL;DRBenoit Beausejour says server meshing has been surprisingly solid in the year since launch, far less turbulent than expected, and gave a good foundation for content and performance work despite the usual problems with new technology.

Benoit BeausejourChief Technology Officer

Well, so if I recap, almost same date last year was when we actually launched 4.0 and server meshing actually went to the live environment. And so it's kind of the one-year anniversary of the tech being available for all players. It's been surprisingly solid. I like to say it this way because it's a very large system. But it has given us just good foundation for what we had to do last year in terms of the content drive that we've pushed forward, the performance improvements that we wanted to deploy. We were expecting a lot more turbulence with the release of server meshing than we've had in a year. It's been a very, very stable system overall. And so I would say, if I look back at the year, obviously there's always problems with new technologies, but the server meshing itself has been very, very solid for us.

Star Citizen Live›Tech Talk with Benoit Beausejour·
Published on this date.5 Feb 2026