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If we can optimize these eight things, we should see big gains in server performance?

TL;DRBeausejour and Lind say optimization and crash fixing are a fog of war, where fixing the known issues may help or may just reveal new ones, and different servers can have different problems.

Benoit BeausejourChief Technology Officer

Now the thing with everything in optimization is that it's a fog of war. You fix that, that's what was slowing it down, then you find the next thing. You get rid of the elephant, and behind it is another one. The same properties apply to crashes, right? Typically when we do stability checks on game servers, which, by the way, other than the two big issues that we've had, the baseline stability for 4.8 outside of these two events of the missing entity classes and the Idris problem has been in a really good range overall. And so we've been happy about this, other than now the stats are terrible because of this. So we'll have to take a look. But the same properties apply to crashes. So when we look at top crashes, you're like, oh, we just have to fix this one. It's super high frequency. Then we fix it. And then, oh my god, there's three more. And so it's a fog of war. Optimization and crash stability are fog-of-war activities where, yeah, you've got seven now. You know what those are. We fix them, it might be the end of it, it might not be.

Jens LindDirector of Gameplay Programming

You can get clusters as well, and that's the same on the performance side. We might be looking very, very closely at the servers performing poorly, and we might be fixing things that help those, but that doesn't help at all with the other servers, because they might be running into completely different issues. There might be something that's happening specifically on those servers that's unique to them, that brings them to that low rate, whereas the rest of them don't benefit as much from that. So you always have to look closely at the details and react to those, but proactively try to look at the big picture and where we are going overall. Once we fix that cluster there, how do we get all of it to benefit from a smooth ride with zero desync?

Star Citizen Live›Tech Talk·
Published on this date.18 Jun 2026