Thorsten Leimann · Lead Systems DesignerSo I think back in the day we talked about siphoning fuel and oxygen from derelict ships or from recently deactivated ships. So we didn't find a meaningful place for that in the entire gameplay loop, because right now on the fuel side, we would rather encourage refining and the fuel gathering. I think there was also a scooping question in regards to that. So we would rather focus on those gameplay mechanics. So mining to get Quantanium, refine it into quantum fuel. Also then the scooping part, to get hydrogen out of gas clouds or atmospheres and then refine that into the corresponding fuel, rather than you invading ships and then putting in a plastic tube and moving it from one ship to the other. So all jokes aside, I think the more interesting gameplay here is more on the scooping part and on the refining and mining part. So we decided, okay, this is not the most necessary part of the salvage gameplay. So we put it on hold for the time being. Same for the atmosphere. When we were talking about that, the concept of the life support generator as we have it right now with the engineering gameplay wasn't that well defined yet, or wasn't at the point where we are at now, because it also went through a lot of iterations. And right now, with the actual life support generator, with the filter items there that can actually generate the oxygen or the gases for the ships, this is also unnecessary at this point. About the breaching charges though, they are still on the table. So we are discussing them very regularly, but then we realize we don't have the time to do them or we don't have the people to do it in time. And then we're like, oh yes, that's sad. And then we move on, and we talk about it again at a later point.