Could something dynamic in Mission 2.0 look at what ship you currently have spawned and generate boxes to fit its storage capacity?
Elliot MaltbyLead Mission Designer
Yeah, the problem with the mission auto-detecting it, right, is: say me and Torsten are mates and we're both playing and we've both got a dead small ship. We then want to split it up, maybe for his ship because he owns a bigger one, or maybe we're going to do one run at the same time in two small ships. So instead I want to break it up into smaller boxes. So yeah, we know it's not perfect. It's something we want to get better at, but we need the system to be able to do that.
starfarer.space · Star Citizen Live | Q&A Industrial Gameplay