Back to search

As far as the game feature stuff goes (cargo, salvage, racing), anything you can tell us about the next year for that stuff? Not dates or whatnot, just where we want to go with these features.

TL;DRCargo is meant to get different box sizes plus modifiers like volatile or frozen, salvage is next moving to the munching aspect, and racing is to grow through a mission verb, events and new tracks.

Todd PapyStar Citizen Live Game Director

So with cargo, obviously, the first thing that we need to do is we need to be able to have different cargo sizes. So first and foremost, that's needed for the Hull C and other major ships, basically making sure that when we put stuff in the cargo bay or on ships, it puts the right cargo on there. So in this case, 32 SCU for the Hull C. So that's one of the first things. And then from there, it would be some of the smaller cargo, whether it be the 1/8 SCU fitting on the cargo grid as well. So there's those aspects that we'll be working towards with cargo. And then there's other modifiers on top of that, whether that be volatile or frozen or time, so on and so forth. So there's those elements that we can make and make them feel a lot more interesting. Like you've got to go take 40 hearts over to somebody and you've got a certain period of time, and the box is frozen and you've got to keep it under a certain temperature, so on and so forth. Then for salvage, there's obviously the hull scraping, but then there's the munching aspect and getting that working. And so that's one of the main things that the EU PU team will be moving on to very, very soon, is getting that munching aspect working. And then for racing, the way that we're trying to work through this is that we'll introduce a mission, and what we consider that is kind of a mission verb that basically our content teams can exploit. And then from there, it will be us taking things and making events out of them. And then it's also from a content side being able to create new tracks and everything else, because this is something that Louis and I are looking at from a high-level perspective: how do tracks work in Stanton? How do tracks work in Pyro, Nyx, so on and so forth? So illegal tracks or street racing, and how does that feel compared to what would be the Murray Cup side? And how do you build reputation with those events and all of that? And how do we unlock? And then it's also how many per...

Star Citizen Live›All About Alpha 3.18·
Published on this date.27 Jan 2023