3.18 also includes the first iteration of the cargo refactor, with physicalized cargo, the ability to move cargo from one ship to another, and cargo persisting after death, along with soft death. Has this changed the experience in 3.18?
Todd PapyStar Citizen Live Game Director
Well, I think a lot. It makes piracy a lot more interesting, because before you would go and blow up a ship and then maybe you would have some cargo and eject it at what we consider 1/8 SCU. And then now you can actually go there and it should be one to one. And then also, we've always wanted ways to not have the ship completely blow up when you're taking it down. So obviously with soft death, this allows you to basically take it down enough and then be able to still have some of your items survive or some of that cargo survive. So that's, I think, some of the main things that it's been focusing towards.
starfarer.space · Star Citizen Live: All About Alpha 3.18