What lessons did we learn from Lorville's starport that we took and incorporated when building ArcCorp?
TL;DRFrom Lorville they learned to make the ArcCorp spaceport readable from farther away, with clearly separated landing sections by ship size, which helps both visual clarity and performance.
Sure. I guess when we first started the spaceport on ArcCorp, we looked at what we did with Lorville, and one of the things we wanted to do was have a bigger read from further away. So there were clear sections for landings and clear sections for what size ship you are as well. So as you make your approach, you can start to adjust accordingly. That's twofold as well. Number one, that's just for a bit more visual clarity, that it's a lot more open, but also for performance as well. It aligned to what we're doing with the rest of the structures, like Luan was saying, where the old buildings and stuff like that were very dense, and they LOD out really quickly. So these larger structures obviously help with visual read from a distance, but they also played nice in optimization and just being able to be drawn from further away.