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Grim Hex: free-fire or safe zone?

TL;DRWhether Grim Hex is free-fire depends on feedback, but eventually armistice zones are meant to go, replaced by a consequence-and-enforcement system that punishes bad behavior without preventing it, not in 2.5 but on the horizon.

Tyler WitkinCommunity Manager

We answered this one last week. It really just depends on feedback.

Jared HuckabyHost, Community Manager

And they talked about it in the Grim Hex behind the scenes on ATV this week. Basically, that is iterative as well. There will be what happens in the first version, and then there are others that... Eventually, we don't want armistice zones, period. Armistice zones are this weird god ray that comes down and prevents you from pulling out your gun. We don't want that at all. Eventually there is another system in line that is being designed and built out right now that will punish you for doing bad things in certain areas, but not prevent you from doing it. So it's entirely up to you. Your actions will be your own in those regards. If you want to pull your gun out in the middle of Port Olisar and go on a shooting spree, you will have the ability to do that. There will be a set of consequences, and there will be a force in place that attempts to stop you. So that will apply to both Olisar and Grim Hex. Not in 2.5, but it's on the horizon.

Reverse the Verse›July 22nd, 2016·
Published on this date.22 Jul 2016