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Will we see more dynamic variety in certain weapon manufacturers? Currently, we have tracer round ballistics, red, blue and green lasers, and a few others. Is there a possibility for more dynamic weapon effects other than just straight beams?

TL;DRAll lasers and neutron weapons now share one color so players can read damage type, and the team hopes maker differences will become distinguishable later, including a purity scale for FPS weapons.

Staffan AhlstromSenior VFX Artist, Foundry 42 UK

Okay, firstly, these are all lies. All lasers are red. So what we did was, every maker had its own laser color. So one of them was red, one of them was green, and I think maybe one was blue. But we sort of painted ourselves into a corner then, because what color would a neutron projectile be? Because we think it's important for the player, like if I see a ship firing, I want to see on the projectile what kind of weapon damage it's doing. So we decided, let's make all the lasers the same color. All neutron weapons are going to have the same color, but they will look different depending on the maker. But that's for now; they look the same, but we have plans for... we want to really... I mean, it's not going to be super visible, like that's a Behring or that's a Klaus & Werner, but we want it to be distinguishable. It will be at some point. And on the FPS weapons, we're working with what we call a purity scale, that will guide us. So a maker will have a certain value on that scale. So then you can see, we have one maker, the pirate one. What's that one?

Jared HuckabyHost, Community

Of FPS weapons?

Staffan AhlstromSenior VFX Artist, Foundry 42 UK

Yeah, or maybe Apocalypse Arms? So maybe that one looks a bit more rough than a super polished Gemini weapon. So we will maybe add some smoke elements to the non-pure version. So that would be one way to distinguish them from each other.