How much control do you have over procedural generation?asked by Juanfro
TL;DRProcedural generation is only a tool supporting artists, so the team mixes hand-authored work with procedural filling-in instead of leaving it to chance and regenerating rooms until one works.
We were talking a little bit about this before we went live, about how we use procedural generation as a tool to support our artists. The procedural generation is not the end goal of building these things. It's really about assisting folks like you in creating the sheer number of space stations and environments that we're going to need for a game of this scale.
Yeah, that's exactly right. As I was saying, if we allow it all to chance, then chances are we'll be sitting there regenerating these rooms for hours until we've come across something that's not broken and works. And then there's a chance that it's 90% perfect and we're like, right, we still have to throw it away because we need to procedurally generate that last 10%. This kind of allows us to hand author a lot of the work, but also offload a lot of the more granular work that we would usually do to the procedural system and fill in the gaps that way.